* * Archive: REAL15.NEW * * Created on: Tue Mar 28 15:30:11 2000 * * Number of articles: 25 * * Welcome! This is one of the files that goes to make up the archives of * Project Galactic Guide. To find out what the heck PGG is, go look at its * main Web site at , where you'll be able to * find an FAQ. * * * The articles in this file are: * * 9R4-1 Madurodam, The Hague, Zuid-Holland, Netherlands, Earth * 9R5-1 Play: Hamlet * 6R65-1 Bangkok, Urban Survival Techniques * 6R66-1 Capital Hostel, Jerusalem, Israel, Earth * 6R67-1 Future Cafe, Hong Kong, China, Earth * 6R68-1 Incident At Roswell, The * 6R69-1 Happy Family Hostel II, Taipei, Taiwan * 6R70-1 Cafe@Boatquay, Boat Quay, Singapore, Earth * 6R71-1 Cyberpub, Bangkok, Thailand, Earth * 6R72-1 Dutch Rail, The Leiden-Utrecht Track * 8R53-1 Nothing * Berets-3 Hats: Berets * 9R6-1 Avoiding Computer Obsolescence * 9R7-1 Boomshanka * 9R8-1 Play: A Midsummer Night's Dream * 9R9-1 Underrated Art Of Saute Cooking In America, The * 9R10-1 Cars, Getting Hit By * 8R55-1 Rich, Get * 8R56-1 Schroedinger's Cat * 8R57-1 Hats: Sombreros * 6R74-1 Wheelchairs * 6R75-1 Wheelchair, Definition Of A * 6R76-1 Wheelchairs, Getting Through Doorways In * 6R77-1 Wheelchair, Getting Out Of A * 6R78-1 Wheelchair, Having Fun In A * %t Madurodam, The Hague, Zuid-Holland, Netherlands, Earth %n 9R4 %s The Netherlands In A Nutshell %a Roel van der Meulen (vdmeulen@strw.leidenuniv.nl) %d 19960714 %i Netherlands For Hitchhikers With A Very Tight Budget, The %i Holland For Hitchhikers With A Very Tight Budget %i Miniature Tourist Attractions In The Netherlands %i Dutch Architecture Museum %i Architecture Museum, Dutch %x Netherlands, Earth %x Netherlands, Earth, A Native Writes About The %x Amsterdam, Noord-Holland, Netherlands, Earth * %k Architecture * %k Culture * %k Netherlands * %k Miniature * %k Buildings * %k Tourism %e A good way to start a tour through the Netherlands, unless you are "doing" Europe in four days [1], is to visit Madurodam in the city of The Hague. It gives you a broad overview of what there is to see in this country and can help you get ideas where to go to during the following days of your visit to the Netherlands [2]. So what is this "Madurodam"? Basically it is a miniature city with models of buildings, scale 1:25, which tries to give a picture of how a "typical" Dutch city has developed throughout the centuries [3]. The architectural museum that the place in fact is, was originally designed to preserve some of the old city and country scapes that are rapidly disappearing due to the demands of modern time. At the same time it tries to give a picture of what the results of these demands are. There is an old part of the city with models of structures dating back to medieval times: from typical houses and streets [4] to churches and basilisks. Moving through time you gradually emerge into the area of contemporary architecture where buildings and streets built only a few years ago are on display. Then come the industrial terrain, the offices, the harbour and such. Intersecting the many exhibits are the railways where models of all types of Dutch trains [5] make realistic sounds while they move around. It's model train paradise! Of course, moving things attract most attention, for instance some ships in the harbour (one of which is on fire [6]) and in the lock. There are, however, also some exhibits which only operate after you have inserted the smallest coin that exists in the Netherlands [7], the "dubbeltje" (10 cents). For the budget traveler: just wait till someone else puts one in. What then happens is most entertaining, especially for the many kids that visit the place. Now you know which locations to avoid. Almost all miniatures, you must realize, have been picked out of their natural surroundings to be the building bricks of the Madurodam districts, or to stand by themselves if the designers thought they looked better that way. This sometimes gives an unrealistic and strange impression, so the best thing to do is to compare them with their counterparts in the Netherlands some time during the following days. There are no explanatory signs on the exhibits, so you will have to buy a (not so expensive) tour guide. There are many pictures in it, so you don't really have to make any yourself. The guide gives you a tour along the exhibits, but I have to give you a warning: if you follow the route you will very soon experience an overkill of impressions. Therefore it is best to grab every opportunity to take a break and give your feet, eyes and brains some rest [8]. You can also decide to follow a route that takes you in and out of the different quarters so you won't get saturated by seeing only, say, a lot of ancient buildings. In the summer, due to the high latitude, it doesn't get dark until very late. This means you will miss the beautiful view of Madurodam by night, when a multitude of little lights illuminate the city. The opening hours are from 9:00 to 22:00, so to see this, a visit outside summertime is the only way. On the side there is also an exhibition called Sand World, where statues have been sculpted out of compressed sand to represent the struggle of the Dutch against the sea through the ages. Ennobled sand castles are always impressive. How to get there: from The Hague central station take tram 1 or 9. On any train station in the Netherlands you can buy a ticket that combines train, tram, and entrance tickets, which on itself is a bit less than twenty guilders, not very cheap. Talking of which, the restaurants inside are pretty expensive, so you better bring your own consumables. From Madurodam you can easily continue to Scheveningen, where you find the casinos, the promenade, the pier, and the beach. This is a nice place to end your day out, with something to eat and a comfortable stroll. [1] In that case go to Mini-Europe in Brussels, Belgium. [2] It is a misconception to think that you have seen all of the Netherlands when you have only been to Madurodam. [3] Inspired on a mini city in Beaconsfield, UK. Does it still exist? [4] Examples from Delft, Amsterdam and many other cities. [5] Dutch Rail = Nederlandse Spoorwegen (NS). [6] Why this should be part of the typical Dutch landscape escapes me. [7] The smallest coin of the whole world, I guess. [8] Shuffling is extremely tiring. %e *EOA* %t Play: Hamlet %n 9R5 %s So You Think Your Parents Don't Understand You %a John Murphy (JMurphy42@aol.com) %d 19960801 %x Sleep %x World According To Student Bloopers, The %i Shakespeare's Plays, Hamlet %i Hamlet %i Plays, Hamlet %i Reviewing Hamlet %e Hamlet is my favorite play of Shakespeare's four big tragedies [1]. It is also the one that generally appeals more to modern audiences and leaves an almost satisfied look on the faces of those people whose favorite phrase is, "Why don't you get off your ass and do something?" The reason for this is simple: the whole idea behind Hamlet is that it is possible to think too much [2]. All of Hammy's problems stem from the fact that he doesn't really want to do anything about them. Well, that, and the fact that his uncle Claudius killed the King, Hamlet Senior, married Hamlet's mother, Gertrude, then spent most of the rest of the play trying to kill him off. Not a happy family life, one can be sure. Add to this mix an ornery ghost, a pair of idiot childhood friends, a college buddy, an invading Prince of Norway, an interfering advisor and his son and daughter [3], and you have _Hamlet_. But forget the characters, the play's the thing. The play takes place in Elsinore, Denmark. It begins where a pair of guardsmen with _very_ Danish-sounding names [5] are anxiously awaiting word on whether or not they'd really seen a ghost. They have turned to Horatio, just back with his buddy Hamlet from Wittenberg college. They see the ghost, and decide that Hamlet would probably know better. Important: make sure you notice the little bits about Fortinbras Sr. Not only does it give you a little perspective on why Fortinbras Jr. is hanging around, but it also gives you the eerie impression that forces both heavenly and earthly are at war with Denmark. Good stuff for essays if you're reading this for class. But not now, because we go at once to the Danish court, where we are to learn very quickly the following: 1) Hamlet's father died in the garden; 2) Hammy was called back from college in time to find out that: 3) his uncle and his mother are: a) now man and wife, and b) more importantly, King and Queen! Laertes, who showed up for the funeral, is going back to France, while the King persuades Fortinbras to go attack Poland instead. Everybody's happy, except Hammy, who is dreary and depressed and wants to go back to Wittenberg and generally wishes he would just die. At this point, Horatio tells him about sighting the ghost. Anyway, Laertes leaves, with a bit of sound advice from his father, and Ophelia is twice told not to sleep around, particularly with Hamlet. Then back to Hamlet again, who is about to see the ghost. This encounter lasts the rest of Act One, and all we really learn is that Hamlet Sr. was murdered by Claudius, his brother, who poured poison in his ear. Hamlet is supposed to get revenge on Claudius, but not on Gertrude, who is to be left to her guilt. We move on to Polonius, who is arranging for someone to spy on Laertes. In bursts Ophelia, who tells a tale of an uncouth Hamlet doing bizarre things in her sewing room. Polonius, of course, decides that he (Hamlet) is in love with her [6]. But that's okay, because some old chums of his, Rosencrantz and Guildenstern, have arrived, summoned by the King and Queen, and are quickly commissioned to find out what the hell is wrong with Hamlet. Once they've left, Polonius, absolutely giddy, comes in to announce that he's saved the day, and determined why Hammy is being so odd: he's in love with Ophelia. Well, he's done a great job so far (yeah, right), so Polonius is sent to confront Hamlet, which he does with very little tact, and ends up more confused than before. So, we get the great blow-off to the question, "What are you reading?" in Hamlet's line, "Words, words, words" and we move on to round two: Hamlet versus Rosencrantz and Guildenstern. The two learn nothing, but Hamlet finds out that they were ordered to visit. More importantly, he learns of the arriving actors, who, amazingly, arrive. Hamlet gives them a quick play to learn, and we find out about his plan: in order to prove the ghost right or wrong, Hamlet has the players learn a play which consists of the details of the murder as the ghost has given them to him. First thing's first. The Soliloquy, "To be, or not to be" and so forth. Hamlet battles with the great questions of existence: 1) What happens when you die? 2) What's wrong with suicide? 3) Why is Ophelia suddenly here asking about the love letters I sent her? He doesn't answer the last one, because we already know it: she's bait for Hamlet, sent by the King and Polonius. Whether because he knows they're watching or because he's just plain looney [7], he really rips into her. He ends up telling her to go be a nun [8], amongst other things, and makes a thinly veiled threat to Claudius [9] before storming off. Maybe Polonius was wrong after all. A quick summary of the following is in order. They play goes on as planned. Claudius proves his guilt and rushes off. Hamlet dallies long enough to tell off Rosencrantz and Guildenstern, then Polonius, and leaves. The King, furious, makes arrangements for Hamlet to go to England, then sits, as though praying. Hamlet enters, sees this, and decides not to kill him. Philanthropy? Nope. He's under the impression that if Claudius dies while praying, he won't go to hell. So he goes to see his mother, while Polonius hides behind a curtain and watches. Hamlet really rails at her, then sees his father (she doesn't) and talks to him. Finally, Polonius cries out, and Hamlet stabs him, hoping to kill Claudius. Nope. So he wishes Mom goodnight and drags the body away. Well, everyone's going nuts. Polonius is dead, the Queen is in hysterics, and neither Hamlet nor the body is to be found. When he's finally found, the body is gone. When the King asks about it, we get this delightful bit: King: Now, Hamlet, where's Polonius? Hamlet: At supper. King: At supper! Where? Hamlet: Not where he eats, but where he is eaten: a certain convocation of worms are e'en at him. ... King: Where is Polonius? Hamlet: In heaven; send thither to see; if your messenger find him not there, seek him i' the other place yourself. But, indeed, if you find him not within the month, you shall nose [10] him as you go up the stairs into the lobby. Well, now the King's pissed. Hamlet's going to England, all right. And when he gets there, the letter the King sent contains instructions for Hammy's head to be cut off. But before he leaves, he meets up with a Captain of the Norwegian army who lets us know about the campaign in Poland. They fight to conquer a piece of land (not worth five coins) which the Poles have already hastened to defend [11]. Hamlet is away to England, but alas, is attacked by pirates! Ophelia loses her mind and drowns herself. And Laertes, newly returned from France, is absolutely boiling over. Hamlet returns, having hitched a ride with some pirates. He'd found the letter, and replaced it with another telling the English King to execute Rosencrantz and Guildernstern instead. He arrives in time for the scene with the skull [12] and Ophelia's funeral, and he and Laertes get in a fight. With Hamlet alive and kicking, Claudius is concerned. So, he proposes the following plan to Laertes: he and Hamlet have a fencing match. Laertes will poison his sword, and Claudius will put poison in Hamlet's wine. Either way, the poor prince is toast. The two fight, all right, but somehow, the Queen drinks Hamlet's poison, Hamlet gets hit by the poisoned sword, he gets hold of same sword and gets a hit on Laertes. The Queen dies, Laertes confessed and dies, and Hamlet stabs the King and makes him drink the rest of the poison. Finally, he dies also. Horatio is told to tell everyone about it, the English ambassador returns to let the King know that Hamlet's buddies have been executed, and Fortinbras shows up in time to become King of Denmark. Happy ending? Hell, no. That's why it's called a tragedy. A few things to remember while in conversation. First, Hamlet's insanity. Simply having opinion on it makes the average person look just a little brighter. If they can back it up, that is. Second, Polonius can be interpreted as either very wise or just an ass. I prefer the second, and it is in fashion lately anyway. Third, Mel Gibson's version is not exactly Hamlet. For one thing, it's shorter. The play runs about four hours to Gibson's two, and the Mel Gibson version doesn't have Fortinbras in it, either. It's good, and well done, but if you need to know the plot, then you need to see or read the actual play. Things to remember include the various scenes where Hamlet gets depressed ("To be or not to be", remember?), his treatment of Ophelia, and that he was, by his own admission, "indifferent honest". A rundown of his crimes, compared to those of Claudius: Hamlet: 1) Murder (Polonius) 2) Forgery 3) Murder (Rosencrantz) 4) Murder (Guildenstern) 5) Murder (Claudius) As well as being absolutely horrible to Ophelia. Claudius: 1) Murder (Hamlet, Sr.) 2) Accessory to murder (Hamlet) 3) Criminal negligence (Gertrude) 4) Attempted murder (Hamlet) Pretty even, huh? One might find it amusing to point out that the only reason that Hamlet is the good guy, and Claudius the bad guy is because Claudius "started it." [1] _Hamlet_, _Macbeth_, _King Lear_, and _Othello_. [2] Okay, not the whole idea, but that's the big one. [3] Hamlet Sr., Rosencrantz and Guildenstern [4], Horatio, Fortinbras, Polonius, Laertes, and Ophelia, in that order. [4] Or was it Guildenstern and Rosencrantz? Doesn't matter. They're dead. [5] Bernardo and Francisco. [6] For once, the old geezer's right. [7] There's an active debate on this one. See later in the article for more. [8] Well, not exactly. The exact quote was, "Get thee to a nunnery!" Not too much in and of itself, but remember: "nunnery" was slang back then for "whorehouse." [9] "Those that are married already, all but one, shall live" [10] Smell. Do yourself a favor and don't wonder why you'd smell him in a month. [11] This is a good bit to bring up in discussions on Vietnam. And no, it isn't an ethnic joke. [12] You know, "Alas! Poor Yorick! I knew him, Horatio". That one. %e *EOA* %t Bangkok, Urban Survival Techniques %n 6R65 %s Check All Eleven Dimensions Before Crossing The Road %a Mark Grant (mark@unicorn.com) %d 19960623 %i Bangkok, A Tourist's Guide %i Urban Survival Techniques In Bangkok, Thailand, Earth %x Earth %e Bangkok is an interesting city, but there are a few precautions to take if you want to avoid being ripped off or worse. The most important (according the the local tourist authority) is not to accept any free food or drinks from strangers on trains or buses. In the past people have been drugged and robbed. Some people even needed hospital treatment because of the drugs used. The next precaution is to never accept a visit to a gem or jewelry shop that's having a sale today. If you're accosted in the street by a guy who asks you where you're going and tells you it's closed but his brother's gem shop is giving big discounts today, then you're probably being invited to pay a 500% markup on cheap gems. Carry on to wherever you're going and find something better to spend your money on (like more Thai food!). Be wary of people standing around outside shrines selling "tickets". Quite possibly they're there just to rip you off and are nothing to do with the shrine at all. Now, traffic is the big one. Bangkok roads are full of pedestrian crossings, but they are placed more for show than effect. You can never be sure of which side of the road the traffic will be driving on, let alone which way they intend to go at a junction. In addition, traffic only gives way to larger vehicles or occasionally to red lights. This means that as a pedestrian you give way to everyone, in particular the cars and motorbikes which are taking a short-cut along the sidewalk to avoid the traffic jam ahead. Note in particular that if a car is indicating that it is about to turn, the driver may well suddenly decide that they are going to go straight ahead or turn in the opposite direction. The only safe way to cross a road is to take an overpass, but then you miss out on half the fun. Few Thai taxis have seatbelts, but most have at least one Buddha on the dash to protect you instead. They are theoretically cheap, but taxi drivers like few things more than getting you to pay New York prices. If you are arriving at the airport and take a taxi for 300 baht, you may well find that the price rises to 500 once you're out on the road in the middle of nowhere. To avoid this, go to the taxi desk instead and get a price arranged on paper before you leave. If they try to rip you off you can then call the desk and they can track down the driver in question. Generally taxis in the city don't expect tips unless you start or end at an expensive hotel. With any luck the trip from the airport will soon be much easier with the arrival of the rumored Airport bus service. The other problem with taxis is that few drivers speak much English and definitely no Finnish, Serbo-Croat or Venusian. Ideally you should have your destination written down in Thai to show to the driver. Even giving them a map will probably not help as most seem unable to read them. Perhaps this is because most tourist maps are marked in English rather than Thai. However, they are much easier to use than buses, which are an exercise only for the truly adventurous or those who understand enough Thai to buy a ticket. The clinically insane might like to try the motorcycle taxis instead, squeezing between cars and buses at high speed on the back of a motorcycle, with no helmet. Thai food can be dangerous if you're not used to hot peppers and spices. Many places will cook dishes cool if you look like a foreigner, and for those of us who can take it that can be a little annoying. However those who can't and get a real Thai dish may wish they had a fire extinguisher to suck on. You may wish to try a small mouthful before you dig in for real. Street food is cheap but may upset your stomach if you've been living a sheltered life away from bacteria and other undesirable organisms. Pollution is pretty bad but unlikely to kill you in a short visit. Worse is the heat, which will dehydrate you rapidly if you come from colder climes and walk a lot during your visit. In the height of summer you should carry a bottle of water with you if you're going to be walking far. The local tap water is not really safe to drink, but luckily bottles of purified water sell for about 3 baht ($0.20) in small stores. There are many stray dogs running around the city, but try to avoid the urge to pet them. An estimated 3% to 10% of them have rabies and a bite could really spoil your holiday. You may wish to obtain a vaccination before you travel, just in case. This will not fully protect you but will increase the time available before you must get to a hospital for further injections if you are infected. %e *EOA* %t Capital Hostel, Jerusalem, Israel, Earth %n 6R66 %s Cheap And Friendly, If A Little Loud %a Mark Grant (mark@unicorn.com) %x Earth %d 19960216 * %k Internet Cafe %e The Capital Hostel is in the heart of the tourist area of Jerusalem, near the junction of Ben Yehuda St and Jaffa St. If you like dancing it's very convenient for the Jerusalem Underground disco, which lies just below. If you don't, then the noise is bearable, though it continues past 5 am some nights. Nearby is a great bagel shop, a branch of Subway, pizza, and a wide variety of other food. Prices are fairly good for the city at 30 shekels/$10 per night (as of Feb 1996) for a bed in a shared room, or 100/$33 a night for a private room. The rooms are clean and tidy, and by hostel standards it has pretty good laundry and bathroom facilities. There is also a bar and satellite TV. If you have valuables then you can store them in a safe behind the counter. Again at time of writing the staff were friendly, but obviously a lot could change in a few months with the usual turnover rate at hostels. From the end of Ben Yehuda St at Zion Square, simply cross the square, and enter the small doorway in the wall. Stairs lead up to the hostel and the bar next door. For Net users, the hostel is also very convenient for the Internet Cafe. Simply leave the hostel, turn right as you leave the doorway, walk past the Kent money-changing stand, and cross the road to Havazzellet St. Walk along the street until you're sure you've gone much too far, and the Cafe is on the right. %e *EOA* %t Future Cafe, Hong Kong, China, Earth %n 6R67 %s Hong Kong's Only Internet Cafe? %a Mark Grant (mark@unicorn.com) %d 19960714 %x Bangkok, Urban Survival Techniques %x Cafe@Boatquay, Boat Quay, Singapore, Earth %x Cyberpub, Bangkok, Thailand, Earth %x Earth * %k Internet Cafe %e Bangkok has two Net Cafes, Singapore has at least four, Taipei also has at least four, and Hong Kong has none. Well, sort of. There used to be a place here (The Cyber Cafe Club) which was open only on Saturdays and claimed to allow travelers to telnet for free, but the building is now boarded up and covered with For Sale signs. There is also a Net Mongolian Restaurant (Kublai's on Luang Road in Wanchai), but that's supposed to be more "eat Mongolian food and use the Net while you wait" than "use the Net and eat if you want to". There's rumored to even be a Net Hairdresser, but no Cafes. The Future Cafe should change that when it opens in July 1996. They saved my life (I'm still trying to arrange to meet my net.friend in Taiwan) by letting me use the computers for three hours for free even though they're not open for business yet. The site is large and full of yet more Windows 95 machines, and if their post-launch hospitality is as good as pre-launch, it should have a lot going for it. Oh, currently the machines are all set up in a mixture of Cantonese and English, but they said that would be sorted out when they open. The Cafe is located at Shop 70, B/F, Home World, Whampoa Garden, Hung Hom, Hong Kong, Tel. 23560438, Fax 24982155. They also have a Web page at http://www.future.com.hk/. Unfortunately they are some distance from the nearest MTR station, so the easiest way to get there is to take the Star Ferry to Hung Hom from Central. Then follow the Whampoa signs and pass the Whampoa ship (a very odd structure, a shopping mall and cinema disguised as a cruise liner -- in the middle of a built-up area). Turn right and follow the signs to Home World (or the "Internet Zone" if they're still up). In Home World take the escalator to the basement and turn right. From there you'll have to find your own way through the warren of computer stores. Hung Hom seems to be a very Chinese part of town, but most signs are in English as well as Cantonese. %e *EOA* %t Incident At Roswell, The %n 6R68 %s Good News For The Earth-Confined Hitchhiker? %a Jonathan David Harmon (jharmon@mtu.edu) %d 19951028 %i Roswell, New Mexico, USA, Earth, The Incident At %i UFO Crash At Roswell %x Harmon, Jonathan David %x Area 51 %x Faking UFOs %x Alien Identification %x Alien Elimination * %k Roswell, NM * %k UFO * %k Alien %e On the night of July 2, 1947, something crashed in the desert about 75 miles outside Roswell, New Mexico. The exact identity of this object has been a subject of debate ever since. On July 8, the Roswell Army Air Field base commander Col. William Blanchard released reports that the object found was a "flying disk." Four hours later, Brig. General Roger Ramey, the commander of the 8th Air Force at Fort Worth, Texas, announced that the whole "flying disk" story had been a mistaken identification of a weather balloon which the base had sent up. This remained the explanation for the next 30 years. In the late 1970s, witnesses began to come forward, claiming the first story was the truth. Maj. Jesse A. Marcel, a retired Air Force officer, claimed he had been on the recovery crew, and that the object was actually a saucer of alien origin. Others have gone on to say that bodies of the pilots were also found, bodies which were definitely not human. My grandmother, who arrived in Roswell in 1948 to join her husband, who had been stationed there before the incident, once told me she saw items the locals had recovered which were definitely not from Earth. She also said her husband had told her that bodies had been recovered. I never knew my grandfather, and thus was never able to learn more about this. My grandmother claimed that everything in the recent movie entitled "Roswell" was accurate, though, but I have as yet been unable to talk to her about what she meant (the movie is a dramatized summary of the accounts, including a story of a live alien being recovered and studied at government facilities). In September, 1994, the Air Force claimed that the crashed vehicle was a then-classified device to detect evidence of possible Soviet nuclear testing. At about the same year, Star Trek: Deep Space 9 aired a story claiming that time-traveling Ferengis were the actual culprits. This all has serious implications for the Earth-confined hitchhiker. If the craft really was alien, this shows that interplanetary travel is actually possible. More importantly, it shows that aliens visiting Earth managed to crash into it, meaning that perhaps those of us wishing to leave should be careful about checking the credentials of any aliens willing to take us, especially those who would choose Roswell, a town with absolutely no known social life, as a good tourist destination. %e *EOA* %t Happy Family Hostel II, Taipei, Taiwan %n 6R69 %s Cheap And Friendly %a Mark Grant (mark@unicorn.com) %d 19960216 %e The hostel is quite well-placed in Taipei, near to the Railway Station. It's quite clean and provides mainly dorm rooms but if few people are staying you can have a four-bed room to yourself for about NT$400 (about $15) per night. Long-term discounts may also be possible. Facilities include TV and video, shared kitchen, a shared bathroom with slightly dodgy hot water and a washing machine on the upper floor. The rooms have fans for use in hot weather. The owner is very friendly, speaks good English and can help out with travel information (e.g. where to get buses to wherever you're going). Should you wish to stay in Taipei for a while, there is also a notice board with ads for jobs as English teachers. The telephone number is (02)-581-0716, and you should call before turning up in case it's full. If it is then the owner has three other hostels around Taipei (called, oddly enough, Happy Family Hostel I, III and IV). This one is located at 2/3FL, No.2, Lane 56, Section 1, Chung Shan N. Rd, Taipei. To find it get off the bus at the railway station then look for No 58 on Chung Shan North Rd (or to approximate the Chinese pronunciation, "jungshan bay loo"). If you pass a Circle-K on Chung Shan N Road while looking for the hostel you're about eighty yards too far to the north. If you pass under a large MRT overpass, then you're a similar distance too far to the south. Turn down the alley directly before No 58, then take the first right. You should see the "HF" sign on the door of the second building on that alleyway, and the hostel main entrance is on the second floor. If that's locked then try the third floor instead. %e *EOA* %t Cafe@Boatquay, Boat Quay, Singapore, Earth %n 6R70 %s Nice Place, And Your Friends Can Watch You Too %a Mark Grant (mark@unicorn.com) %d 19960620 %x Earth * %k Internet Cafe %e This Net Cafe is located at 82 Boat Quay in Singapore. To find it, follow the Boat Quay signs from the Raffles' Place MRT station, fight your way past everyone trying to drag you into their bars and restaurants, then it's almost at the end on the left. They have lots of PCs running Windows 95, with the main boxes hidden away in cupboards under the counter. They are happy to let you use the floppy drives if you want to upload or download mail from a remote account via ftp. They also have a video camera mounted on the wall, so that if your net.friends are on-line they can watch you on the cafe Web site (at http://mondrian.smedia.com.sg/). Each machine seems to have its own camera attached but I didn't play with them at all. Prices are quite cheap at S$10 (about $8) per hour, and food and drink prices are good for Singapore too. The Net connection is very fast (128 kilobits per second or above, I guess), taking only a few seconds to download my inbox from California. %e *EOA* %t Cyberpub, Bangkok, Thailand, Earth %n 6R71 %s Nice Pub, Shame About The Internet %a Mark Grant (mark@unicorn.com) %d 19960620 %x Bangkok, Urban Survival Techniques * %k Internet Cafe %e The Cyberpub is the oldest Internet Eatery in Bangkok. It is situated in the Dusit Thani Building on Rama IV Road, next to the Dusit Thani hotel. As you enter the hotel car park, head over to the left of the hotel entrance and you'll see the Cyberpub hidden away in a corner. Descend some steps and you're there. Down below you'll find a bar, tables, a stage for music and a number of PCs running Windows 95. As a pub it's quite good, there's plenty of live music, good but slightly expensive food, moderately expensive beer (100 baht, about $4, for Thai Singha beer) and at least in the evening, lots of very cute Thai girls. If you want Net access, it's not so good. The first problem is that unlike the other Net Eateries I've been to they won't let you ftp files to and from a floppy disk. This means that those of us who travel with laptops cannot simply download our incoming mail and upload our outgoing mail with the minimum connect time. So the only option is to log in remotely to your account and try to send email when you have a two or three second delay between typing a key and seeing it on the screen. Privacy is also a problem if you are receiving or sending confidential mail. The screens are high up and face into the pub, so anyone nearby can read your display. This wouldn't be so bad if it wasn't for the fact that, in order to use the PCs, you have to get a smart card. This costs 150 baht (about $6) before you actually get any Net time. The computer gives no indication of when your card is running out and it can only be refilled in units of 100 baht (about $4), so if your card runs out in the middle of an email session the PC will just lock up and you have to pay another $4 simply to disconnect. There is an indicator on the smart card reader, but it seems to be carefully positioned so that it's impossible to read while typing. Connect time at 5 baht per minute (about $12 per hour) is about average. So if you want a nice pub with live music where you can occasionally log on to check your email, or you can afford a long session at $12 per hour, then it's a good choice -- it's certainly the smartest Net Eatery I've visited so far. If you want a cheap way to send and receive email, I'm afraid you'll have to go elsewhere. The full address is: Cyberpub, Basement Floor, The Dusit Thani Building, Rama IV Rd, Bangkok, 10500, Thailand, and telephone number Bangkok 233-0313. I'm not sure when they open, but they seem to stay open until around 2am when they have live music. They also have a contact email address at dusit@comnet2.ksc.net.th. Prices correct at time of writing (June 1996). %e *EOA* %t Dutch Rail, The Leiden-Utrecht Track %n 6R72 %s Adventures In Public Transport %a Roel van der Meulen (vdmeulen@strw.leidenuniv.nl) %d 19961009 %i Rail, Dutch, The Leiden-Utrecht Track %i Leiden-Utrecht, A Track Of Dutch Rail %i Utrecht-Leiden, A Track Of Dutch Rail %x Netherlands, Earth %x Boskoop, Zuid-Holland, Netherlands, Earth %x Waddinxveen, Zuid-Holland, Netherlands, Earth %x Netherlands, Earth, A Native Writes About The %x Amsterdam, Noord-Holland, Netherlands, Earth %x Means Of Transportation For The Earth-Confined Hitchhiker * %k Transportation %e One of the railway lines that receives the least attention of the NS (Nederlandse Spoorwegen = Dutch Rail) is the track between Leiden and Utrecht. While many major arteries in the densely populated western part of the Netherlands are being modernized and widened, this line remains a single track line, and won't undergo any changes in the foreseeable future. Carriages of the oldest type [1] stop at all stations along the track [2], and traverse the distance in about the same amount of time a modern train on the almost parallel track Utrecht-The Hague would need to do it twice. The old trains can't go any faster even if they want to, because they would surely leave the rails and pursue a career in aviation [3]. The rails are so bumpy that every time you take the ride and see your fellow passengers turn into twins, you are positive that this time there will be a detour via the hospital. But that doesn't happen. Well, only occasionally, but that's only when a farmer or road worker forgets that things called trains cross the unguarded level crossings also. The view along this track is reasonable. You can see a part of the so-called "green heart of Holland" [4]: mainly a lot of flat countryside, meadows in the polders. Utrecht is a nice city, and so is Leiden. I believe there are some things that can be done in Alphen [5] and possibly also in Woerden, but I haven't investigated these villages. If you like a bit of adventure you are advised to take this route. If you like comfort better, go via Amsterdam or The Hague. Tips: 1) Never hold your head close to a wall or window. These will smack you and give you a concussion. 2) Visiting the toilet increases the feeling of adventure. The motions of the train force onto you nice games of balance and a lukewarm experience. That is, if you're a man. Females are advised to _stay clear_ from this little cabin. 3) Accidents: the front is where the action is. 4) Buy a ticket, because on _every_ ride you are checked, and violations will cost you dearly. [1] The Hondekop (= Dog-head) type. This name refers to the strange, but I guess aerodynamic head (and tail) of the train. [2] Leiden Central, Leiden Lammenschans, Alphen aan den Rijn, Bodegraven, Woerden, Vleuten, Utrecht Central. In Alphen aan den Rijn you can transfer to the track to Gouda, which takes you along Boskoop and Waddinxveen. [3] One in which black boxes are essential. [4] To prevent all cities in the area to merge onto one large "Randstad" (as the region is already called), bits of green are needed to be left open in the middle of it, to kind-of serve as parks. [5] Alphen contains Archeon, a medieval village where actors play the inhabitants (in heavy financial trouble though), and Avifauna, a small bird-zoo. %e *EOA* %t Nothing %n 8R53 %s Doing Something %a Ben Hausmann (countzero@whoever.com) %d 19960930 %x Leif, Miss Universe, And Everything %e Wherever I go, people are always asking me what I have done. It is hard to answer, because two out of three times, what I have done is: nothing. Especially in this country [1] it seems that doing "nothing" is becoming a growing habit. People often tell me to "go do something" but the truth is that I _am_ doing something: nothing. And nothing is harder to do than one might think. If I do too much nothing, I get bored; if I do too little of it, I will find myself doing something. It is strange what society considers to be "nothing", for instance, during the night sleeping is considered to be doing something. However, during the day they say sleeping is doing nothing. In fact, I believe that after dark it is almost impossible to do nothing. Nothing is a strictly diurnal activity. For example, watching TV midday Saturday (unless there's sport on, which is accepted) is doing nothing, while watching a prime time sitcom or a late night talk show is definitely doing something. One of the greatest things about doing nothing is that you don't need any special equipment. In fact, the less you have the easier it is. If you have twenty bucks burning a hole in your pocket it is harder to do nothing than if you are broke. However, modern society will not allow you to simply do nothing. One has to be a renaissance man: being equally good at doing nothing and at doing work. [1] The You Ess Uv Ay. %e *EOA* %t Hats: Berets %s Anarchy, The Military, And Fashion %n 8R54 %a Gavin Schmitt (schmitt@vbe.com) %d 19960910 %d 19980123 %x Black Trenchcoats %x Drivers With Hats %x Hats: Sombreros %i Berets %e Those of you out there who have (or lack) hair like I do, can probably benefit from a simple device called a hat. Hats come in all shapes, sizes, colors, and religious denominations, but my hat of choice is definitely a beret. History Of The Beret -------------------- Well, the beret is so old no one can be sure of its basic history, but we do know that it originated in France, "beret" being a French word.. Yet, like many words, beret actually comes from a Latin word, in this case "birretum", which means "cap". And basically, "cap" is exactly what a beret is. A floppy cap. After a while, the various militaries found the hat to be perfect for ceremonies or other non-physical military activities. They would wear them for decoration, and still do. The beret has become so popular that it has spread to high schools where girls use them as fashionable headgear, and certain guys use them to dare to be different. A variation of the military style is used in Boy Scouting, with the beret being maroon with a Harvester patch on it. Two Beret Wanna-Bees -------------------- The more common of the two beret-like hats is the notorious painter's hat. This hat is worn by (stereotypical) French painters, and beatniks. It is my belief this is actually what berets used to look like, but the knowledge has died over the years. They differ from military berets in three ways: they are brighter colored, are floppier and more "deflated", and they have an annoying little stem on them. They should be considered as fashionable as military berets, but are not to be taken as serious. The other type is a newer and fast-spreading cousin of the beret. I call them "beret flapcaps". I don't know if they've become a worldwide thing, but at least in the United States they have taken their place amongst trendy people and teenage gangs. Flapcaps are recognizable as being like a baseball cap, but having a beret-like fabric on top, slightly flopped, and no sports team is advertised. The extra 'flop' snaps down on to the bill of the cap. They are often seen in black, gray, and plaid. Although being beret-like, I feel that anyone wearing these hats is offending the beret-wearing community by using a cheap substitute. Berets In The U.S. Military [1] ------------------------------- The following colors apply to U.S. Military, each one representing a different unit or strike force. In a similar fashion this is practiced in other countries too. Green Berets: Worn by members of the U.S. Army Special Forces. [2] Red Berets: Worn by members of ROTC (Rot-See) and other subgroups [3]. Black Berets: Worn by the Rangers, a subgroup of the US Army. They are a special force, affetionately known as "the kings of light infantry". Maroon Berets: Worn by members of airborne units, who have successfully passed jump school. Any non-jumpers are known as "legs" to encourage them to jump. The Rare Purple Beret: Undercover operations. These are rarely seen and cannot be bought in stores. I have never seen one, but my cousin Paul says they exist (and he's in the army). Berets in the Middle East ------------------------- It has become a stereotype in many cartoons, photos, video games [4], etc. that military officials in the Middle East wear crooked black berets. I wear such a beret (U.S. Made) and have been accused of being "Saddam Hussein in Disguise" or a "Nazi". And for the record, Nazis aren't even in the Middle East. I do, however, understand where people get this idea from, with media people like Hussein and Kadhafi going around wearing them. [5] Anarchy [6] ----------- Berets and anarchy have long been associated with one another. When you see someone on TV wearing a beret, you probably think, "This guy's just about as liberal and free-thinking as you can get". I don't have any idea what berets and anarchy have in common, though. There's no practical use to berets in anarchy (except maybe sewing on a patch of your gang or terrorist organization). Yet, patches have a very dark image most of the time, making the viewer think of nothing but evil (of course the dark clothes and unshaven face add to this). So some anarchists choose to brighten up their uniforms and please other people by wearing bright, colorful buttons like the "Smiley". Buttons are the anarchist's way of saying, "I Hate Government, I Love You." A good example of this is on the television show "The Young Ones". Other than that, I've never seen buttons on berets, and I don't feel they belong there, either. Even cute "Have a Nice Day" buttons. And though I've seen all these things in action firsthand, I still say the best use for a beret is _my_ use: to cover up really bad hair. [1] A very special thanks to Ben Heinl for this section. [2] See the John Wayne movie of the same name for reference. [3] ROTC stands for "Reserve Officers Training Corps", which pretty much sums up what it is. [4] "Command and Conquer" comes to mind. The game is divided between two opposing sides, GDI and NOD. For a while, a man named Seth - who wears a black beret just like mine - stole the throne from Kaine. Relevance? Probably none. [5] (Editors Note) In fact the British military genius Montgomery was also famous for wearing a beret so it is a military fashion which knows no boundaries. [6] Despite being an avid beret-wearer, the author in no way condones or wishes to promote anarchy. %e *EOA* %t Avoiding Computer Obsolescence %n 9R6 %s An Up-To-Date System In Seven Easy Steps %a Mark Levin (meglev@webspan.net) %d 19960813 %x Computer Jargon Made Easy %x Computers, Earth %x Macintosh PowerBooks %x New York City, New York, USA, Earth %i Computer Obsolescence, Avoiding %i Obsolete Computer Equipment, How To Avoid Possession Of %i How To Avoid Possessing Obsolete Computer Equipment %i Purchasing The Latest Computer Equipment, A Guide %i Keeping Your Computer Equipment Up-To-Date %e You know the old saying: "If cars had progressed as fast as computers, we would be driving at 500 MPH in a $25 car that gets 2 million miles per gallon and seats the population of China." Technology is racing ahead at an obscene speed these days, and even the people who invent it cannot keep up. The engineers would walk into the lab and find that another lab's experiment had made their work old news before it was even news at all. And the other lab would be eclipsed by the first lab's new efforts, until the whole industry was like a giant seesaw, with at least five children scrambling for position, and at the same time being balanced on a greased pipe by a half-blind cerebral palsy victim. But at last help is here: a simple method for keeping yourself right on the cutting edge! IMPORTANT DISCLAIMER: If you decide to try this yourself, we are not responsible for the consequences. We could say "This procedure is only recommend under certain circumstances," except the only circumstances under which it actually _is_ recommended are when you have just won the lottery or you are Bill Gates. On the other hand, Microsoft's current market share means that payday for Bill is kind of like a lottery itself. Before you can begin your personal attempt to enter computer Nirvana, you must complete the following checklist: 1) First, you should select a location. The best place for this operation is the largest and most well-stocked computer store you can think of. In New York City, a good bet is J&R Computer World [1], somewhere in the vicinity of the World Trade Center. Since most stores of this size are segregated by platform, choose one and set up your headquarters in its geometric center. Your headquarters should include all the ads for that store that you can get your hands on, a huge pile of credit cards, and a semi truck. Fitting a semi truck into a computer store is no easy trick, but if you prefer one computer platform feel free to demolish the store department selling the other one [2]. 2) Ground rules: in each section, there are some basic guidelines that should usually (see step 6) be followed. Do these things before following any special instructions: a) Buy the item with the largest physical dimensions. b) Buy the most expensive item. c) Buy the item with the largest numbers written on it. 3) Begin by purchasing an actual computer. Buy the computer with the largest number written on its label (aside from the serial number!) Also, be sure to buy the CPU with the most little slots and gizmos on the front and back. Another good strategy is to buy the computer with the largest number as part of its name (e.g. Power Mac 9500/150). If there is any confusion about this, find as many numerical stats as you can about each system, total them up for each computer, and pick the highest. 4) A computer is useless with out something to look at, so buy a monitor next. Once again, buy the monitor with the largest number as part of its name. Also, be on the lookout for custom technologies with sci-fi names. A label reading MultiSync, ViewMatch, or CyberScreen [sic] is a sure sign of innovation. The final purchase should be the monitor with the most other thingies built, or plugged, in. Look at the Apple AudioVision (nice name, see previous) series: aside from a screen, they sport built in speakers and a microphone, with places to plug in more speakers, another microphone, your mouse and keyboard, and a digital camera! 5) Before you purchase an input device, you must decide what kind of input device you want. This may seem an irrelevant choice because all input devices are the same: you move your hand, and the computer responds. But what you buy is important if you will use the computer specifically for one task. For games, buy a joystick (or if you can find one, a Weapons Control System [3]). For graphic work, you need a tablet, which is a large flat thing you draw on with an electronic pencil. The rest of this is pretty much covered by the ground rules. Buy the device with the most buttons on it, and the keyboard with the most separate "key areas" (alphanumerics, number pad, function keys, etc). If your hand hurts, buy the keyboard that splits into the most pieces. Assuming that it is designed to, of course. Avoid buying a keyboard that your semi truck has crushed, or one smashed by the manager after seeing what the truck has done to his store. You can also diversify, into other odd areas of input. Speech recognition is a long-awaited and _really_ expensive (not a disadvantage, see disclaimer) technology, which works surprisingly well anyway. One company claims to sell a device that allows you to control the computer with your mind. However, the reviewer reports that the device worked equally well with his finger, a grape, and a wadded-up paper towel. This is a true stry I read in the New York Times. 6) Storage Devices: this is the one exception to Ground Rule C, Access time. Hard drives get better as this _decreases_, so find the _smallest_ access time possible. Hard drives also obey the strange Law of Inverse Name Relevancy, which states, "The speed of a hard drive mechanism is inversely proportional to the coolness and relation-to-essence-of-hard-driveness of its name." In other words: buy the hard drive with the stupidest name. Perhaps hard drive makers are simply running out of words to use; I mean, how else to you explain names such as Fireball, Barracuda, Raven, Tsunami, and Caviar? Strangely, the drive named after a bunch of dead baby fish is the best. 7) To do this part right you will need a list of all the programs you have at home. Buy any program with the same name as one of yours but a higher version. Buy any program with the words "Pro", "Enhanced", or any synonym, assuming you don't have them already. If you are looking for computer games, also check for the words II and Return, and the phrases "Cutting-Edge Technology", or "Innovative Graphics Engine". Also buy any game that: a) contains the name of another game (HeXen: Beyond Heretic). b) has a quote on the box favorably comparing the contents to another game. But don't buy a game that mentions that it uses a certain "engine", unless that engine name has never been used before, i.e. Duke Nukem 3D's "Build 3D" engine is new, but Corridor 7's "Advanced Wolfenstein 3D" engine has gotten old. The final step: repeat this procedure every six months. You may wish to have the management leave the hole in the side of the store to make it easier to get the truck in next time, or even install a permanent garage door. Watch magazines and catalogs, especially those little graphs in the review section. If your personal system isn't at the top, RED ALERT! And you'd better win the lottery again or wait for your Microsoft paycheck, because these things don't start out cheap. Of course there are alternatives to buying your way to the top. You could hold up the store with an assault rifle, and demand their best merchandise. Pro: you don't need to win the lottery. Con: you can only do it once. A more realistic solution would be to slow down technology. Although attempting this singlehandedly is akin to stopping an avalanche with a tennis racket, it could be done by killing various designers and product managers. If you destroy the team who invented Fast SCSI, the disk and storage industry will drop nicely. Assassinate Bill Gates and you will be a hero. There you have it: the simple way to stay on top of the dog-delete-dog world of computers. Too bad we can't all do this. [1] J&R has branches in several other cities, but I don't know which ones. A good rule of thumb here is to find the store with the maximum square footage of tables occupied by merchandise. [2] If they complain, hey, you can compensate them. You won the lottery! [3] This monster resembles two or three mutated joysticks cemented together, and looks really weird even just sitting there. %e *EOA* %t Boomshanka %n 9R7 %s Driving (Slowly) Into Trees Can Be Fun Too %a Chris Tann, The (chris_tann@bigfoot.com) %d 19950130 %x Boredom %x Rules Of Car Chasing %x Car Alarms %e It seemed like a good idea at the time. In fact, looking back, it still seems like a pretty good idea [1]. Picture the boredom of youth, or even youths. Picture the boredom of youths sitting around drinking. Picture the boredom of youths sitting around drinking, looking at the fire-break running around the property, and thinking, "Wouldn't it be nice if...?" Picture three of these youths getting a couple of hundred bucks together, leafing through the paper, and buying the cheapest running car they could find. Now picture [2] the same lads, spending a weekend thrashing the car around the track, running it into trees, and generally having a wow of a time as is the want of lads (and lasses) of that age. Thus was born the tradition of Boomshanka [3]. This first car, an old blue HK Kingswood with a Teddybear screwed to the bonnet, was Christened "Boomshanka I". Imaginatively, the next two cars, a Fiat 128 and a Holden Torana respectively, were Christened "Boomshanka II" and "Boomshanka III". Boomshanka IV was a Venetian Gondola, but that's another story. [1] An empirical definition of "A Good Idea" is difficult to obtain. For the purposes of this article, we will use the definition "Bloody stupid and dangerous, but probably good fun if no one gets killed." [2] Those of a more sensitive nature should refrain from picturing this bit. [3] The word means: "May the seed of your loin have fruit in the belly of your woman." %e *EOA* %t Play: A Midsummer Night's Dream %n 9R8 %s Lord, What Fools These Mortals Be! %a John Murphy (JMurphy42@aol.com) %d 19960731 %x Play: Hamlet %x Play: Richard III %i Shakespeare's Plays, A Midsummer Night's Dream %i Midsummer Night's Dream, A %i Plays, A Midsummer Night's Dream %i Reviewing A Midsummer Night's Dream %e In this, one of Shakespeare's earlier plays, we are given, by most accounts, better characters than plot. The plot line is split into three subplots, and the skeleton of Theseus's wedding to Hippolyta [1]. The first plot consists of the love affairs of four characters: Lysander, Demetrius [3], Hermia, and Helene. At the beginning, Hermia loves Lysander, Lysander loves Hermia, and Helene loves Demetrius. Problem is, Demetrius loves Hermia, and Hermia's father loves Demetrius [4]. Thus, Hermia is supposed to either marry Demetrius or, according to Athenian Law, she may choose between being a nun or being dead. She doesn't favour either option, so she and Lysander plot to run away together. Oberon and Titania, rulers of the fairies, are having sort of a spat. Titania has this Indian boy that she's apparently rather enamoured with, at least to the point where she won't hand him over to Oberon. She can't attend his revelries, nor he her orgies. In fact, they don't even like to look at each other. Enter Puck, a mischievous goblin, and Oberon's new tool of revenge. Finally, the play! No, not _the_ play, but the play "Pyramus and Thisbe", being performed by a group of morons, most notably the town Weaver, Bottom. He, apparently, is the veteran actor, or so they seem to think. Rather, so _he_ seems to think, because he also seems to think that he could play any and all of the parts [5]. A good indication, here: Quice: Flute, you must take Thisbe on you. Flute: What is Thisbe? A wandering knight? Quince: It is the lady that Pyramus must love. Flute: Nay, faith, let me not play a woman; I have a beard coming [6]. The real action of the play starts in the woods. Lysander and Hermia have run off. Demetrius, in a fit to find her, gets Helene to tell him where they are. He rushes to their proposed meeting place, with Helene close on his heels. Now, Oberon has been plotting some kind of trick to get that Indian boy, and he hits upon a plan. Puck will go and find a certain flower which, when its juice is put on someone's sleeping eyes, causes them to fall in love with the first person they see when they wake [7]. While he is getting the flower, Oberon spies on Demetrius and Helene, in particular the way he continually spurns her love. He decides to be nice, but since the two have left, Puck is given instructions to make a man in Athenian garb fall in love with her. And, of course, to do something nasty to Titania. He manages the second part pretty well. Coming upon the actors, he discovers Bottom the weaver, being very loud and obnoxious. With just a little alteration, he turns Bottom's head into that of an ass [8], and with a little manipulation, Titania falls head over heels in love with him. The first part is the problem. You see, Lysander and Hermia raced out to the woods and, exhausted, fell asleep in the underbrush. Puck finds Lysander and, through one thing and another, causes him to fall madly in love with Helene. He finds out his mistake (too late) and also causes Demitrius to fall in love with Helene. The two declare their undying love, Helene thinks they're making fun of her, and they end up deciding to duel over her. Puck, of course, is laughing his, er, head off watching these four trying to sort things out. Oberon, however, orders him to set things right, and gives him something to counteract the effects of the juice [9]. So he lures them one at a time, into the clearing, and remarkably makes them all fall asleep together. He puts the new stuff on Lysander's eyes, and when the four are discovered by a search party, all is well. The three pairs [10] are getting married. Oberon gets the Indian boy from a love-stricken Titania, and Bottom gets his head back. He doesn't get waited on hand and foot by oddly-names fairies anymore, but hey, that's life! This should have been the end of the play, but there's an encore! We get to see the actors' performance of "Pyramus and Thisbe". More to the point, we get to see the newly-married couples heckle "Pyramus and Thisbe". This is the point where less couth audiences so do as well, and so long as you're watching it on video, feel free to; it's fun. For the average Hitchhiker who doesn't feel like reading or watching this play, well, you're missing something. It's a short play, and can be read in a few hours, while some of the lines (particularly Puck's) are great, and more to the point, imminently quotable [11]. Not too much literary value, other than some excellent character development. But hey, it's fun, and it's a fairly easy read. [1] He an Athenian Duke [2], she the Amazon Queen. Wedding of the stars, here. [2] You're right, there were no Dukes in Athens, which was a democracy. Let's just pretend, okay? [3] Other than Hermia's rejection of one and undying love for the other, there is very little to tell Lysander and Demetrius apart, save the convenient fact that Shakespeare wrote their names next to their lines. If you are not reading the play, but rather watching, then pay attention to what is being worn by whom, and you'll be okay. [4] Yes, this is Ancient Greece, but not that kind of love. He just likes the guy, okay? [5] Don't laugh; I know actors like that. [6] Well, I thought it was funny, especially if one imagines Flute delivering that last line in a state of panic. [7] Sound familiar? [8] Bottom, Ass? Ass, Bottom? Get it? Got it? Good, let's go on. [9] So you like the juice. The juice is good, eh? Oh, never mind. [10] Forgot about Theseus and Hippolyta, huh? That's okay, so does everyone else by this point. [11] "Lord, what fools these mortals be." %e *EOA* %t Underrated Art Of Saute Cooking In America, The %n 9R9 %s The Bitter Aspects Involved In The Life Of An American Saute Cook %a Mike Rohde (MRohde@aol.com) %d 19961012 %i Saute Cooking In America, The Underrated Art Of %i Cooking, Saute %i Professions: Saute Cook %x Cuisine Unauthentique %x Fast Food %e Are you looking to pursue a career as a saute cook in America? Would you just like to learn more about the aspects involved with being a saute cook in America? Are you just really bored and looking for anything mildly entertaining to read? If you have answered "yes" to any of these questions, please feel free to read further. Or, if you have answered "no" to all of the above questions, you may want to read this article anyway, simply because you have already come this far; a popular American quote is "nobody likes a quitter". The Meaning Of Saute -------------------- Let's look at the French word "saute" and its actual meaning. The term "saute" is an adjective meaning: "fried quickly in a pan with a little butter or other fat [1]." This definition is very true, but is it actually helpful to most inexperienced kitchen people? Possibly not, but live with it. Now, Webster's Dictionary does not have a definition for saute pan, but if they did, I'm quite sure it would be a noun meaning: "frying pan, or pan used in frying." The Saute Cook In America ------------------------- Once again, Webster's Dictionary did not provide a definition for the term "saute cook", but I'm sure this is how it would read: "a hot, sweaty person covered in a large amount of butter or other fat." This, however, may not always be true, since saute cooks may also be covered in a large variety of other tasty sauces. Some examples are: marinara, pesto, alfredo, and pomadori. The list of sauces can go on and on, beginning with a simple scampi [2], down to complex sauces you wouldn't want to stick in your mouth if you ever managed to find out all the ingredients that actually went into them. That Sounds Fun! How Can I Get Employed As A Saute Cook? --------------------------------------------------------- Simply apply for the job. They'll probably give it to you right away, especially if someone just quit. If not, try attending a reputable culinary school for a few years. If you fail after that, simply memorize the phrase, "Welcome to Burger King, may I take your order?" Why should I learn that you ask? Because you can't cook! Why Should I Want A Job As A Saute Cook? ---------------------------------------- You most likely don't, but if you insist on looking for some good reasons to do such a thing, try these: saute pan burns leave interesting scars; you didn't need that hair on your arm anyway; tomato-based stains are not easy to get out of white shirts. Flipping Stunts --------------- Here are some entertaining flipping stunts that may be used to liven up an otherwise monotonous career choice. 1) The simple flip: this, of course, is simply flipping the food contained within the saute pan, off the pan's outer rim (furthest from the handle), and hopefully having all its contents land back within the pan's outer rims. Seen as impressive by most, but mere child's play to a true saute cook. 2) The reverse-simple flip: a slight variation of the simple flip, only the food is flipped off the inner edge nearest the handle. However, this is not the common flip for most American saute cooks, and is mostly seen in Chinese Wok cooking, but don't quote me on that. For all I know it could be one of those unusual lefty things. I'm right handed, myself. 3) The double flip: the simple flip performed simultaneously with saute pans in both hands. 4) The double-switch flip: complicated, but unbelievably easy if practiced enough. There are two ways to perform this method. The first method involves flipping both pan's contents into the air, and simply crossing the now empty pans before their contents return back down again. The second method is much harder: this involves actually crossing the pan's contents without actually switching either pan, and hoping the two pan's contents do not collide in mid-air before landing gracefully into each adjacent pan. This is very hard. WARNING: learning this trick may not be good for your kitchen's food cost [3]. Attempt this trick at your own discretion, or if you just hit the lottery, and plan to quit anyway. 5) The triple flip: this is performed with two pans in one hand, and a single pan in the other. The simple flip is used for all hands involved. Note: it is always best to have your dominant hand hold the pair of pans, while your least dominant hand holds the remaining one. 6) The etcetera flip: done with four or more saute pans. As the number of pans increases, it will become more difficult. If anyone says that they can flip four or more pans, they are either ambidextrous and really good; have a friend helping them out; or they're, most likely, lying. Take your pick. 7) The "accidentally flipping it onto the floor and then picking it back up again" flip: just kidding folks! Kitchen people would never dream of doing such a cruel and unsanitary thing. Unless we're really, really super weeded [4]. No, not really. I'm kidding again! [1] From the Webster's Dictionary 1989. [2] Basically butter, garlic, and white wine. [3] Food cost is basically just as the name implies. You take the cost of the food that you buy, compare it to the food that you sell, then you mysteriously put these two figures together and come up with your food cost. Somehow? Anyway, if the food cost gets too high, people end up getting fired. [4] Kitchen term meaning that you are so unbelievably busy cooking food that you want to quit your job, and find a new less stressful one. %e *EOA* %t Cars, Getting Hit By %n 9R10 %s Falling Off Of And Getting Hit By Cars %a Mike Schmitt (schmitt@vbe.com) %d 19961116 %i Getting Hit By Cars %i Automobiles, Getting Hit By %i Traffic, Getting Hit By %i Making Money From Car Accidents %x Rules Of Car Chasing %x Boomshanka %e The two constants in life: death and taxes. Is there a third? You bet there is! Sometime in your life, you will either be hit by a car or fall off of one; it just happens. How To Properly Fall Off A Car ------------------------------ The first step in falling off a car is getting on top of one. This is really easy. Next, while on the car's roof, trunk, or hood, hang on to any object safely welded to the car. You are now properly situated. Have the driver, assuming you're not driving it yourself [1], slowly gain speed and pull out on to the road. You should fly back slightly as speed increases, but your body will soon grow used to this and you will be riding on top of a car going upwards of twenty-five miles per hour. Now, the key to this art: falling off. Have the driver take a sharp turn without slowing down. No matter how well you hang on, you will fall off. Then you are greeted by the sheer force of concrete. Note: my experiences with this have only been in a T-Shirt and knee-length shorts on Homecoming night. I was scraped rather badly. Precautions to do this should be at least long pants and a jacket; I recommend a helmet, too. How To Properly Get Hit By A Car -------------------------------- In my life, I have only ever been hit by a car twice; oddly on the same day by two separate cars. I was on my bike coming home from school on November 7th, 1996. A very odd day. The best thing to do is to use the "space cushion" rule. You will get hurt a lot less if there's a layer of aluminum between you and the automobile. Basically, ride a bike. Getting hit by a car directly to the body may result in a fast trip to the emergency room, which is not funny, not that any of this ritual really _is_ funny. Another rule to use is to make sure only your back tire gets hit. If so, you can often escape with no damage to you or the bike. It happened to me and I didn't even stop biking [2]. If you do get hit on the front half of your bike, this is not good. It means the back half has not reached the car and you will continue to move forward until the whole bike is sucked right under the vehicle. Whether you are hurt or not, the driver who hit you should run out and make sure you're all right. If so, refuse all bribes they offer you, even if your bike will never roll again. If you are not all right, the cops will probably be on their way already and you can look forward to a nice cash settlement from the guilty party [3]. Things Not To Do ---------------- 1) Never purposely get hit by a car. It's usually more dangerous and you _will_ panic. 2) If you're a driver, don't hit a person on a bike. Make Money Fast --------------- Pre-Cash Warning: this is not my idea. I saw it in a movie once; I'm not sure what it was called, but I think it starred Dana Carvey. Also, it goes directly against Thing Not To Do #1. Stand at the corner of a four-way intersection that uses traffic lights and look like you're going to cross the street. However, instead of doing so, wait for a car to slow down at the red light. Jump and roll sideways on to the car's hood. If done quick enough, the driver will believe you have been hit and quickly run out to help you [4]. This is where you ask for money; fifty American dollars being the fairest amount [5]. If they don't do anything to get the cash, fake injuries; threaten to sue; anything. If all else fails, you at least have the satisfaction of knowing this guy, or woman, had the fright of their life. Post-Article Warning -------------------- Although I have personally done most of these things, I declare them unsafe and not to be tried by untrained civilians. Yet, this is a paradox because the only way to train yourself is to practice, practice, practice! [1] Actually, I have had the unfortunate thrill of riding "shotgun" in a car where the driver was outside of the vehicle. You'd be safe to assume I was just a _tad_ worried. [2] And it was a full-sized car. [3] The pedestrian always has the right-of-way. [4] If for some reason they don't help you, try to catch their license number as you lie there on the road, possibly really hurt from falling off the car. Give it to the first car that stops. Revenge is yours. [5] This being an international guide, I must remind you to always consult the latest exchange rate charts. %e *EOA* %t Rich, Get %n 8R55 %s How To Get Rich Slowly %a John Murphy (jmurphy42@aol.com) %d 19960927 %i Get Rich %i You Too Can Get Rich Slow!!! (Parody) %x Financial Freedom * %k Spam * %k Parody * %k Money %e This letter is PERSONAL TESTIMONY from someone who "GOT RICH QUICK!" and who wants you to have the same opportunity: You, yes, you, can be a millionaire if you want to be! "Why," you say, "you don't even know me! I'm a wastrel, a gambler, a drunkard, and an all-round loser! What makes you think that I could be a millionaire?" Easy. Because I know a little secret, and I'm going to share it with you. You see, inside of everyone, is a little miser. Some little, shriveled, disgusting old man that says, "You don't need that stereo!" or "What, are you nuts?! They're perfectly good childrens' servings for half the price!" What I'm going to tell you is how to make that little miser pay off big time. ****** THIS IS PERFECTLY LEGAL! ******* I have painstakingly researched everything in this post (well, okay, I read a few cereal boxes and watched one episode of Sixty Minutes), and have come to the conclusion that very little, if any, of it is illegal. If it is, let me know and I'll most likely beg and plead and promise you all sorts of money if only you won't break my kneecaps. ******* THIS IS NOT A PYRAMID SCHEME ********* In fact, I slept through that section of Ancient Egyptian History. But, even if it were, I PROBABLY WOULDN'T TELL YOU ANYWAY! Why? Because if I did, then nobody would participate, and half the fun of pyramid schemes is getting in touch with new and interesting people, getting to know and love them, then SOAKING them for all they're worth! ****** THIS REALLY WORKS ******* I am now completely and totally debt-free. No credit card bills (even those guys at Sears won't give me a card), no student loans (ahhh, but with my newfound wealth, I'll make those admissions officers pay) and I even bought a NEW CAR! Yessir, I bought a 1995 Pinto, driven only once, and sold shortly after at the previous owner's estate auction. Even better, I have a wonderful job, McDonald's has never treated me better, and let me tell you, I never wore that paper hat with more pride. ******* SO, HOW DOES IT WORK???? ******* But that's the simple part! This whole process works on the self-flagellation technique of money saving. All you have to do is this: Hate yourself. Spend your entire life doing nothing but working four or five jobs. Buy things like beans, rice and coffee in bulk and eat nothing but three servings of each every day (don't even bother cooking it, and see how much you save on water bills!) Even better, those cloth sacks they come in make FANTASTIC clothes for the cheap-o in all of us. Don't bathe, live in darkness, and once you've read those discarded papers, burn them for warmth! All the while, your earnings from those jobs will be piling up in the bank, accumulating all sorts of interest while you make new friends of all your new and interesting parasites! I GUARANTEE THAT USING THIS METHOD WILL HELP YOU ACCUMULATE A MILLION DOLLARS IN TEN OR TWELVE YEARS EASY! You might even live long enough to enjoy it!!! [1] [1] In case you're wondering, this is my response to all those who insist on shoving their own get-rich-quick schemes in my mailbox and news reader. All I ask of those of you who enjoyed this little thing is to send it on every time a similar situation bugs you. Thanks!! %e *EOA* %t Schroedinger's Cat %n 8R56 %s Fun Quantum Physics Experiments You Can Do In Your Spare Time! %a Arthur Rudolph (Mag8Bob@aol.com) %d 19961020 %i Thought Experiment Of Schroedinger, The %i Cat, Schroedinger's %i Experiment, Schroedinger's Famous Thought %x Quantum Mechanics Of Sandwiches In Lunchboxes %x Cats %x Gedankenexperiment %x Drawing Conclusions %x Supermarkets * %k Quantum Physics * %k Physics * %k Observer %e In the late 1920s the Austrian physicist Erwin Schroedinger came up with an ingenious thought experiment. His proposed experiment was to see if you can kill a cat without looking at it and without the ASPCA [1] running you down like those crazed mobs in the bad horror movies. Just kidding; actually his experiment was to prove that the field of Quantum Mechanics, which he himself had helped to pioneer, was in fact completely ludicrous. He was like the Cheshire Cat of the physics world: "We're all mad here. I'm mad. You're mad." (Except he didn't smile constantly and couldn't disappear.) The experiment consisted of placing three things in a sealed box: a cat, a vial of poisonous gas, and a radioactive mineral. The experiment is set up so that two conditions are true: 1) if the radioactive mineral decays it will release the gas in some way and thus kill the cat, and 2) there is a 50/50 chance of the mineral decaying in the limited time the experiment takes up. According to the Schroedinger Wave Form Equation (developed by none other than Spiro Agnew, um, that is, Erwin Schroedinger) and the theories that go along with it, you can not determine what will happen, only the probability of a certain event occurring. Strangely, this event does not actually happen until you observe it. Let's say you shoot one photon at a photographic plate divided into two regions. There is a 50% chance of it hitting section A, and a 50% chance of it hitting section B. Until you develop and look at the plate, these are the probabilities, and both exist at the same time. When you look at the plate, one of two things happen, depending on what school of Quantum Physics you belong to. There is the Copenhagen Interpretation (so named because that was Einstein's brand of chewing tobacco), which states that when you look at the plate, the wave form will "collapse" and the probability of the photon hitting section A will "jump" to one, while the probability of the photon hitting section B goes to zero. There is also the Many Worlds Interpretation. Here, when you look at the plate, the universe splits into two parallel universes, one where the photon hits A and one where it hits B. The Many Worlds Interpretation is the basis for the popular television show "Melrose Place" (or is it 90210?). Because the wave form collapses or the universe splits when the system is _observed_, not when the event occurs, you can not tell whether the cat is alive or dead before you look in the box. Therefore, this deceptively complex cat manages to be both alive and dead at the same time, until you actually look in the box. This defies all common logic and obviously must be wrong. This is why Schroedinger created this paradox: to prove how stupid our explanations for the sub-atomic realm seem, let alone our explanations for the normal realm! There is, however, a way around this problem. If you could look at the object without a single particle hitting it, then the wave form wouldn't collapse or the universe wouldn't split. While this seems impossible, using a device known as an interferometer and a series of light polarizers it becomes a possibility. You can conclude that something is in a location by the fact that a photon does not exhibit interference. Not only that, but it also makes thousands of julienne fries [2]. This is all thanks to the wave-particle duality of light, which is a different story altogether [3]. This proves a very important point: if man concentrates his entire brain power on one task, eventually he will get too bored, pop open a beer and watch the Jets lose. [1] ASPCA, American Society for the Prevention of Cruelty to Animals, a fun American concept. [2] A popular American infomercial-like term. Used often in cheesy commercials for Ginsu knives and the like. [3] Because one path of the interferometer is blocked, the beam splitter which usually recombines the two beams split at the entrance of the interferometer acts differently. Even if only one photon is sent through the system, and it doesn't hit the object, interference will not occur. This means a photon detector set up in a region that usually shows canceling interference now has a 50-50 chance of being hit, proving that something is blocking the path. For information on how to do it with better than 50% chances, see the article in October 1996's Scientific American, "Quantum Seeing in the Dark" by Paul Kwiat, Harald Weinfurter, and Anton Zeilinger. %e *EOA* %t Hats: Sombreros %n 8R57 %s Shade, Style, And Plastic Chickens %a Mike Schmitt (schmitt@vbe.com) %d 19961022 %i Shade And Style In One %i Sombreros %x Drivers With Hats %x Hats: Berets %e It's hot, it's humid, and there are no trees for miles. Lucky for you you're carrying the handiest, most practical hat a hitchhiker can have: the Sombrero. If you're looking for shade, you don't have to look very far wearing a sombrero. The shade stays with you. In fact, "sombrero" derives from the Spanish word "sombre", meaning shade. The word "sombrero" also directly translates to "hat", so it could be considered "the shady hat". The word has since become so popular in the United States and Great Britain that it is now also an official English word along with a Spanish one. History Of The Sombrero ----------------------- The first people to wear this useful device were apparently Mestizo workers in Mexico and the southern United States. Where they got the idea from remains a mystery, but it's highly possible they thought up the idea themselves. Scenario: Paco is in the hot Texas sun, hoeing some beets for his employer. Suddenly, it gets really hot. "Gee, man. Eet sure eez hot!" So he decides to build a crude straw hat big enough to keep the sun out of his face and eyes. Today, sombreros are used as visuals for laziness, and as gag gifts at parties and celebrations. They are rarely taken seriously, and no longer carry the message of the true hard-working Mestizos. It's a shame, but all traditions follow this path to doom. Types Of Sombreros ------------------ The more familiar of the two sombrero forms is the "El Straw Cheapo". This hat can be purchased from such fine vintages as festivals and amusement parks. They try to bring out the true spirit of the sombrero: craftsmanship and hard work. They fail, though, because it just turns out that children (and college frat boys) will wear them to look goofy and mock other people. The less familiar (but higher quality) sombrero is the "El Felt Richo". It's basically the same as the straw hat, but is made from felt and often has intricate designs sewn on to the top portion. It costs much more than the straw sombrero because of material prices, but is also much more showy. It blends in to any surrounding, and often impresses the opposite sex. Both these hats can contain hanging stringed wooden knobs called "beads". These beads are used in the Mexican Hat Dance (see below) or in high movement activities (such as moshing [1]) to give the hat "life". It is rare to find a hat like this in the United States, but it's more available in the United Kingdom and Mexico. Proper Attire ------------- Those over-the-shoulder throws? They are called "serapes". That is pronounced Sir-OP-Eez. I call them "rugs". This is because it looks like a rug with a hole cut in the middle for the head to fit through. You throw them over your shoulder, and this is considered proper sombrero attire. Often times, you'll see gauchos (Spanish cowboys) wearing such an item. Practical uses for them include hiding guns and ammo underneath. I suppose you could hide dead cats under there, too. Also, if you just wear a sombrero during leisure time, you need sandals. To wear a sombrero without sandals is like eating a cheese pizza. You've got the pizza/hat, but it's just so damn plain. Besides, sandals are the most comfortable shoes you can buy. You can wiggle your toes, and you get a nice breeze! Media Appearances ----------------- In the comic strip "Peanuts", we see Snoopy's brother Spike sitting under a cactus writing a letter to his brother. He has the sombrero on, along with a traditional Mexican moustache. Why does a dog have a mustache? And who sold him the sombrero? Oh, what was I talking about? Spike first appeared in the comic strip 1975-08-13, but was first mentioned on 1975-08-04. He has seven siblings, and their names (in no order) are: Belle, Marbles, "Ugly" Olaf, Snoopy, Molly, Rover, and Andy. Another fine cartoon character is a rodent by the name of Speedy Gonzales. He's quick, agile, and stylish in that little pint-sized hat of his. El Felt Richo brand, no less. His cries of "Arriba" and "Hondole" can strike terror in any cat, showing the true Mexican spirit of power. If I ever meet a Hispanic Mouse, I'm not stopping to say hello. Mexican Hat Dance ----------------- In Mexico, a man uses his sombrero in the national dance called "Jarabe Tapatio", or the Mexican hat dance. The man tosses the hat on the floor in front of a woman, and, if she accepts him, she dances on its wide brim. There seems to be another form of this, where the hat owner will simply dance around his or her own hat. Sombrero Influence ------------------ An acquantaince of mine, Jenny Kempen, was having a summer party, and I was invited. Well, before long, the party got to be a bit of a bore. So with her permission, I dressed up in her El Straw Cheapo, a pink moo-moo, a long rubber snake, and The Wooden Horse of the Apocalypse. I went around barefoot moaning "Dios es muertes. Viva el diablo!" I warn you all: it was the sombrero! Only this powerful device could turn me from my faith. By the way, I haven't been invited back since. Sex Appeal Concerning Sombreros ------------------------------- One time while at Great America (an amusement park in Illinois, USA, Earth) I received an El Cheapo sombrero for playing ring toss. It started to rain, so I sat down under an umbrella table. Two girls nearby started talking about me and I had a gut feeling they were going to ask me for my phone number. Then they got up for some pretzels, started laughing, and left. Now I'll never know. Later on that year, I brought my sombrero to school and actually wore it. In Biology, a girl named Kelly Ploetz called out, "Ooh, sexy hat!" in a very sarcastic tone. In afterthought, however, I believe she was talking about someone else. [1] Moshing is a dangerous type of "dance" where everyone gets in a big mud pit and pushes the other people around. The biggest display of this would have to be Woodstock '94, in Saugerties, New York. While extremely fun, it was banned from several concert halls due to the unfortunate death of a young girl at a Smashing Pumpkins concert. %e *EOA* %t Wheelchairs %n 6R74 %s What Are They And What Can You Do With Them %a Robert Garland (myst@onramp.net) %d 19960607 %x Means Of Transportation For The Earth-Confined Hitchhiker %x Wheelchair, Definition Of A %x Wheelchairs, Getting Through Doorways In %x Wheelchair, Getting Out Of A %x Wheelchair, Having Fun In A %e START DISCLAIMER: The wife of the author of this entry suffers from a neurological condition called ankylosing spondilitis. While not permanently confined to a wheelchair, she occasionally has been forced to utilize one, so this author does speak from experience. This entry is not intended to insult those who are confined to wheelchairs. It is however intended to be read while eating hot pizza and a cold beer. END DISCLAIMER Robert Garland has this to say about Wheelchairs: "Mostly not unfun." This has stumped scientists and philosophers for decades, basically due to the double negative which completely confounds them. Is it fun to be in a wheelchair or is it fun not to be in a wheelchair? That all depends upon your point of view. Obviously, throughout the known galaxy there are people who will tell you that they are having loads of fun and you will observe that they are not in a wheelchair. Furthermore, you will find yourself at other times speaking with hoopy froods who are in a wheelchair, and they too will astound you with enlightening and entertaining descriptions of just how much fun they are indeed having, or have had at one time or another. And yes, at those times they were having fun, they were in fact in a wheelchair. Yet, still more beings in known reality, if spoken to, will bore you with long, annoying accounts of how they really are not having any fun whatsoever, and observation will prove that these particular unfun people are certainly not residing in wheelchairs and may in fact not even have the slightest idea what a wheelchair is. Finally, there are people who for one reason or another find themselves in wheelchairs and are in fact not having any fun. What does it all mean? The point is, it is not the wheelchair in and of itself which provides the glee or lack thereof. It is what one does while inside said device, and the attitude one has while residing in said device, which dictates whether or not fun is in fact going to be had. For example, if a person is reading this particular entry in Project Galactic Guide, and they are in a wheelchair at the time, chances are they are not having any fun. Not because the chair is uncomfortable, or because they have useless lower limbs, but because this entry in Project Galactic Guide is not a particularly interesting thing to read while sitting in a wheelchair. It ranks just below the back of a cereal box, and just above reading the actual owner's manual which comes with the wheelchair. If one is going to be in a wheelchair, for one reason or another, the main point of importance which should be placed upon that individual's life from that point on is, in fact, whether or not that person is going to have any kind of fun whatsoever while in it, and how to go about doing that. There are some who find themselves in a wheelchair, and refuse to attempt to have any fun. This may be for good reason. However, it is a known fact of the universe that if the will of the universe dictates for one reason or another that you are in fact forced to remain limited to the use of a wheelchair in order to transport your body around, the will of the universe is basically telling you to slow the hell down and smell the roses. Take a daisy, as it were. God has in his, her or its infinite wisdom basically told you that marathons really aren't your style, and it is vitally important for you to spend more time experiencing life more fully utilizing your upper limbs, cranium, and torso. You can choose not to take God's advice, but it really makes little difference because you are going to be unable to _not_ take said advice. You might as well go about having that fun while you concentrate on the second most important point which should be placed upon the life of the individual in a wheelchair, which is eventually finding a way to get out of that wheelchair. The second point should in no way ever interfere with the first point. If, by occasionally taking the time to examine the second point, you realize the first point really _is_ a lot of fun, perhaps even more fun than before it became important at all to have fun while in a wheelchair, the second point becomes rather irrelevant. Full focus then applies to how to have more, and exciting, fun while _in_ the wheelchair. The third most important point is irrelevant in regards to the first most important point, as are all other most important points past number three. However, the third most important point is sometimes referred to as Attempting To Get Through Doorways. So, to recap, the three most important points about being in a wheelchair are: 1) Whether Or Not Fun Is Going To Be Had, And How To Go About Doing That; 2) Eventually Finding A Way To Get Out Of That Wheelchair; and 3) Attempting To Get Through Doorways. %e *EOA* %t Wheelchair, Definition Of A %n 6R75 %s What Is A Wheelchair? %a Robert Garland (myst@onramp.net) %d 19960607 %x Means Of Transportation For The Earth-Confined Hitchhiker %x Wheelchairs, Getting Through Doorways In %e First Definition: "A wheelchair is a chair with wheels under it." Scholars debate this quite infrequently, usually over brunch, when they have nothing better to do. There are chairs made on the planet Earth with wheels on them, but they may or may not be wheelchairs. Many chairs with wheels on them are stationed at desks and allow the user to position him or herself closer to the desk or farther away without putting horrid scraping marks on the wooden floors, or wearing out the plush carpeting. These are known simply as desk chairs, even though they are chairs with wheels and therefore technically fall into the first definition of what a wheelchair is. Due to this fact, it is necessary to create the second definition of what a wheelchair is, otherwise known as the revised definition. Revised Definition: "A wheelchair is a chair with wheels under it that allows the user to transport his or herself from one place to another, regardless or whether or not an office desk happens to be within the vicinity at the time." An esteemed colleague of this author, named "Paco", has pointed out that the revised definition is still not completely definitive, so a revised revised definition has been formulated. Revised Revised Definition: "A wheelchair is a chair with wheels under it that allows the user to transport his or herself from one place to another, regardless or whether or not an office desk happens to be within the vicinity at the time, and is not an automobile, or similar motorized vehicle utilizing an internal combustion engine or having an upholstered interior." More specifically, the common wheelchair is a chair made from a metallic alloy, with a very uncomfortable seat (usually made out of leather but not necessarily so, and should not be confused with an upholstered interior) that necessitates the user to add some form of foam cushion to the back and buttocks. These devices often have foot rests, since the feet will most probably not be doing anything useful at the time the wheelchair itself is in use. Located below and to the left or right of the user's buttocks are two very large wheels with circular bars attached to make it easier for the user to push the wheels along without getting dark tire marks on the hands from the rubber outer edges of the wheels. Located to the left or right of the foot rests are two smaller wheels, thus making a proper wheelchair a four wheel drive. The common wheelchair is also rarely referred to as a manually operated wheelchair, which necessitates some form of human effort in order to move. If the user is tired of pushing him or herself by grabbing the two large wheels and moving them forward, he or she can try to con some unsuspecting dupe into grabbing hold of the two handles located just above the back of the wheelchair, and pushing the user around that way. The one who performs this action for the wheelchair user is usually either a friend, a nurse, an idiot, or some combination of all three. There has yet to be a form of manually operated wheelchair which is operated by pulling the user. These are referred to as rickshaws or something of that nature, and fall into a completely different jurisdiction, not covered in this entry. They would also be much more difficult to get through doorways, and it is unnecessary to create any item on the face of this reality more difficult to get through doorways than a wheelchair, so the concept is moot. Some modern wheelchairs are battery operated. These are known as battery-operated wheelchairs. Some also use the term self-propelled, but that suggests that the wheelchair does in fact have a sense of self. Until they are computer operated with voice integrated circuits and artificial intelligence capable of saying "I think therefore I am going to fail getting through the nearest doorway" and mean it, they have no sense of self and therefore cannot be self-propelled. If the user of the wheelchair had way too much chili, that would be a form of air combustion used as the mode of transport, and the term "user-propelled" would be useful here. Battery-operated wheelchairs usually have some sort of device that a part of the user's upper anatomy (preferably a hand, but when not feasible, the user's tongue is just as sufficient) to instruct the chair into moving forward, backward, or spin on its axis in feeble attempts to get through doorways. Battery-operated wheelchairs travel at a speed in excess of one mile every five weeks. %e *EOA* %t Wheelchairs, Getting Through Doorways In %n 6R76 %s The Third Most Important Point About Being In A Wheelchair %a Robert Garland (myst@onramp.net) %d 19960607 %x Means Of Transportation For The Earth-Confined Hitchhiker %x Wheelchair, Getting Out Of A %x Quantum Mechanics Of Sandwiches In Lunchboxes %x Towels %e Despite all attempts by modern science to create a wheelchair which is not blocky, difficult to operate and manage, or uncomfortable to sit in without fluffy cushions, they have completely succeeded in making it simple to get wheelchairs through doorways - at absolutely no sufficient level whatsoever. Wheelchairs are by nature designed to move forward or backward, and to spin to the left or right on its own axis. There is never a function on any electric wheelchair which says, "get through this doorway", and therefore wheelchairs appear to be very diligent in achieving to full dissatisfaction of the user not to succeed in the attempt. It is particularly difficult with manually operated wheelchairs. The user must use his or her upper limbs to propel the chair forward by grabbing the rims of the two large wheels positioned below his or her arms and turn them toward the door. In order to do this the user must be prepared to get bruises and scrapes and possibly crushed knuckles as he or she realizes that the width of the doorway is equal to, or lesser than, the width of the wheelchair. Sometimes this can be simplified by the use of a friend or nurse or idiot who takes the handles located at the back of the wheelchair and pushes the user of the wheelchair through the troublesome egress. Sometimes this can be simplified by some stranger who wants to get through the egress but cannot, because there is a wheelchair in the way. This stranger can in a pinch act as a friend or nurse or idiot and perform the same function of pushing the user through the door. Sometimes these strangers are very polite. Sometimes you wonder if their mother loved them. Sometimes no one comes along and the user is incapable, not only of getting through the doorway, but, once halfway through the doorway, of backing out again, because she/he is now jammed into the doorway and cannot break free. It is at a time like this when it is vitally important for a competent hitch-hiker to have brought with them a sandwich and a towel. The sandwich is useful to keep the user's strength up while he/she waits to be rescued. The towel makes a very good pillow when rolled up and put between the back of the head and the doorframe, for when she/he tires of keeping his/her strength up while waiting to be rescued. More self-sufficient users of wheelchairs will cuss a few times, lift themselves out of the wheelchair, and throw themselves to the ground. At this point they will use one arm to steady themselves into a seal-like position, and the other hand to carefully coax the unwilling wheelchair through the doorway. The lower limbs usually decide to play a game of poker while this is happening, as they are uninterested in being reminded how annoyingly useless they have become for their owner, and have long since gotten over feeling guilty about it. Once successfully free of the doorway, the user now confronts a completely new dilemma: getting back into the wheelchair. The solution lies in applying the brake switches to the wheels, but many have forgotten to perform this action, all to very unhealthy results. %e *EOA* %t Wheelchair, Getting Out Of A %n 6R77 %s The Second Most Important Point About Being In A Wheelchair %a Robert Garland (myst@onramp.net) %d 19960607 %x Transportation Methods for the Earth-Confined Hitchhiker %x Wheelchairs %x Wheelchair, Having Fun In A %e This item in the story of wheelchairs is not a particularly funny bit, and so we will dwell on it only briefly. There are some who believe there is a reason for everything, and that those who have been put into the wheelchair by whims of fate should be content in knowing that they are alive at all, and should appreciate life for what it is. Those people need to have their heads examined, preferably just after a large, heavy object has fallen upon it. However, they are not completely off course. Being in a condition which necessitates a wheelchair allows one to reflect on the speed one has been going through life. Up until that point, many who were at one time not in need of a wheelchair didn't really spend enough time relaxing. They were skiing, bobsledding, mountain climbing, driving a car, house cleaning, horseback riding, hiking, hitch-hiking, or any number of other activities. They may or may not have been enjoying life. They may or may not have been stopping every now and then to smell the roses. Regardless, being confined to a wheelchair forces one to stop and smell the roses, and appreciate life from a new vantage point. It gives them _an excuse_ to stop and smell the roses, and sometimes that in itself is a disguised blessing. Most who become confined to a wheelchair only realize this after a long period of time in which they refused to accept the responsibility of the first most important point about being in a wheelchair. However, by the same token, just because life tells you to slow down, doesn't mean you give up trying to get back to your comfortable cruising speed. If ever an opportunity arises where with the proper exercise, equipment, help and self-determination one can get out of the wheelchair, all efforts should be put towards that endeavor, so long as these efforts do not interfere with the most important point. In fact, the pursuit of the second most important point could and should be a pursuit of the first most important point, or else one will feel worse than when pursuing the third most important point [1]. There are many who would argue that being "confined" to a wheelchair in some ways actually allows you to go faster than before. This all depends upon: a) the speed at which you traveled through life prior to being in the wheelchair, and b) the speed at which you travel once confined to said chair. Stereotypically "b" is considered to always be slower than "a" but this is in all actuality only the case about half the time, and depends also on: c) the attitude you are in both before and after. It does sound corny, but it's entirely up to you. This Galactic Guide is not intending to leave out those people who are born in such a state as to be confined to a wheelchair, or those who for other reasons are incapable of even hoping to achieve the second most important point. For those users of wheelchairs, the object should be to concentrate on the most important point of being in a wheelchair. Everything else, including being angry at people not in wheelchairs writing long entries in Project Galactic Guide about people in wheelchairs, should be irrelevant. [1] Editor 8: If this puzzles you, go back to the "Wheelchairs" article and read the summary at the end of it. %e *EOA* %t Wheelchair, Having Fun In A %n 6R78 %s The First Most Important Point About Being In A Wheelchair %a Robert Garland (myst@onramp.net) %d 19960607 %x Means Of Transportation For The Earth-Confined Hitchhiker %x Wheelchairs %e The user of a wheelchair needs to decide for him or herself whether or not they are going to in fact have fun. There will be many people not in wheelchairs who will try to help make this decision for the user. They will try to cheer the user up. The user will be tempted to punch the person not in a wheelchair in the face a few times. This may make the user feel better for a brief period of time, but in the end it really doesn't do much good, and the user insures a high probability chance of being hit in the face by the person not in the wheelchair. I mean let's face it, they can run faster than the user can. So sooner or later, the decision is entirely up to the user in the wheelchair. To those who choose not to have fun, this entire entry really doesn't apply. Chances are the mere fact that an entry about wheelchairs was included in Project Galactic Guide offended them, and they have not read this far, so they made that choice and will spend the rest of their life punching people not in wheelchairs if they get too close and get stuck in doorways. There is a responsibility to attend to the first most important point about being in a wheelchair. Those who usurp that responsibility fail to take advantage of the opportunity. They are also no fun at parties unless you get them really drunk. Those who _do_ accept the responsibility and decide to have fun then get to take the next step towards pursuing the goal of the first most important point about being in a wheelchair: how to go about having fun while confined to one. Fortunately, we here at Project Galactic Guide Off-Central have provided the list below. There are no doubt other ways to have fun in a wheelchair, but this is a sampling to get one started. One does not have to be confined to a wheelchair in order to try these out. One does however have to physically be _in_ a wheelchair, or else it's just cheating. Here is an incomplete list of ways to have fun in a wheelchair: 1) Play basketball. 2) Go to the top of a hill and... let go. 3) Get all the good parking spaces. 4) Find a building where it is impossible for you to enter while confined to a wheelchair, and notify the authorities. 5) Get two or more buddies in wheelchairs and have races down public walkways. Talk passers-by into placing bets. 6) Have sex!!! 7) Do wheelies! 8) Go around calling those poor souls who have to travel from one place to another utilizing their lower limbs "gimps". 9) Operate an Ultralite / Go hang-gliding. 10) Run over people. 11) Come up with new ways to have fun in a wheelchair which are not on this list. %e *EOA * * End of file: REAL15.NEW * * * End of file: REAL15.NEW * Share and Enjoy! *